Level design : concept, theory, and practice / Rudolf Kremers.
Material type:
- text
- unmediated
- volume
- 9781568813387
- QA76.76.C672 .K73 2009
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Books - Printed | PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH Main Library General | QA76.76.C672 .K73 2009 (Browse shelf(Opens below)) | Available | 1000282252 |
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QA76.76.C672 .K46 2004 The making of doom 3 / | QA76.76.C672 .K47 2011 Beginning android tablet games programming/ | QA76.76.C672 .K56 2011 ZBrush studio projects : realistic game characters / | QA76.76.C672 .K73 2009 Level design : concept, theory, and practice / | QA76.76.C672 .L36 2014 Classic game design : from pong to pac-man with unity / | QA76.76.C672 .L42 2008 Video game design revealed / | QA76.76.C672 .L43 2011 Beginning Windows Phone 7 application development building windows phone applications sing Silverlight and Xna / |
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