AI techniques for game programming / Mat Buckland.
Material type:
- text
- unmediated
- volume
- 193184108X
- QA76.76.C672 .B82 2002
Item type | Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Books - Printed | PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH Main Library General | QA76.76.C672 .B82 2002 (Browse shelf(Opens below)) | Available | 1000070908 |
Browsing PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH shelves, Shelving location: Main Library General Close shelf browser (Hides shelf browser)
![]() |
![]() |
![]() |
![]() |
![]() |
No cover image available |
![]() |
||
QA76.76.C672 .B56 2005 Patterns in game design / | QA76.76.C672 .B72 2004 Developing games in Java / | QA76.76.C672 .B76 2004 Game programming golden rules / | QA76.76.C672 .B82 2002 AI techniques for game programming / | QA76.76.C672 .B824 2005 Programming game Al by example / | QA76.76.C672 .B87 2010 Mastering unreal technology / | QA76.76.C672 .B88 2012 Pro Android web game apps : using HTML5, CSS3 and JavaScript / |
1 3
There are no comments on this title.
Log in to your account to post a comment.