Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization / Andre LaMothe.
Material type:
- text
- unmediated
- volume
- 0672318350
- QA76.76.C672 .L45 2003
Item type | Current library | Call number | Status | Date due | Barcode | |
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Books - Printed | PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH Main Library General | QA76.76.C672 .L45 2003 (Browse shelf(Opens below)) | Available | 1000099178 |
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QA76.76.C672 .L36 2014 Classic game design : from pong to pac-man with unity / | QA76.76.C672 .L42 2008 Video game design revealed / | QA76.76.C672 .L43 2011 Beginning Windows Phone 7 application development building windows phone applications sing Silverlight and Xna / | QA76.76.C672 .L45 2003 Tricks of the 3D game programming gurus : advanced 3D graphics and rasterization / | QA76.76.C672 .L56 2005 Game art : creation, direction and careers / | QA76.76.C672 .L62 2008 Beginning XNA 2.0 game programming : from novice to professional / | QA76.76.C672 .L86 2006 Introduction to 3D game programming with DirectX 9.0c : a shader approach / |
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