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1.
ZBrush studio projects : realistic game characters / Ryan Kingslien. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, NJ : John Wiley, 2011
Availability: Items available for loan: PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH (1)Call number: QA76.76.C672 .K56 2011.

2.
Game character creation with Blender and Unity / Chris Totten. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Hoboken, N.J. : Wiley, 2012
Availability: Items available for loan: PERPUSTAKAAN GUNASAMA HAB PENDIDIKAN TINGGI PAGOH (1)Call number: QA76.76.C672 .T67 2012.

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