000 | 01179cam a22003017i 4500 | ||
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001 | u157614 | ||
003 | SIRSI | ||
005 | 20240619145455.0 | ||
008 | 140320t20152015njua e b 001 0 eng d | ||
020 |
_a9780321933164 _qpbk. |
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020 |
_a0321933168 _qpbk. |
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050 | 0 | 0 |
_aQA76.76.C672 _b.G52 2015 |
100 | 1 |
_aGibson, Jeremy. , _eauthor _986145 |
|
245 | 0 | 0 |
_aIntroduction to game design, prototyping, and development : _bfrom concept to playable game-with Unity® and C# / _cJeremy Gibson. |
264 | 1 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _c2015. |
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300 |
_axxxi, 908 pages : _billustrations (some color) ; _c23 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | _aThe Addison-Wesley game design and development series | ||
596 | _a1 3 | ||
650 | 0 |
_aComputer games _xProgramming. _9569 |
|
650 | 0 |
_aThree-dimensional display systems. _92867 |
|
650 | 0 |
_aC# (Computer program language). _91073 |
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907 |
_a.b10267530 _b07-11-22 _c12-09-18 |
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998 |
_am _b06-11-22 _cm _da _e- _feng _gnju _h0 |
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999 |
_c18130 _d18130 |