000 01179cam a22003017i 4500
001 u157614
003 SIRSI
005 20240619145455.0
008 140320t20152015njua e b 001 0 eng d
020 _a9780321933164
_qpbk.
020 _a0321933168
_qpbk.
050 0 0 _aQA76.76.C672
_b.G52 2015
100 1 _aGibson, Jeremy. ,
_eauthor
_986145
245 0 0 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game-with Unity® and C# /
_cJeremy Gibson.
264 1 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_c2015.
300 _axxxi, 908 pages :
_billustrations (some color) ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 _aThe Addison-Wesley game design and development series
596 _a1 3
650 0 _aComputer games
_xProgramming.
_9569
650 0 _aThree-dimensional display systems.
_92867
650 0 _aC# (Computer program language).
_91073
907 _a.b10267530
_b07-11-22
_c12-09-18
998 _am
_b06-11-22
_cm
_da
_e-
_feng
_gnju
_h0
999 _c18130
_d18130