000 00955cam a2200265 i 4500
001 u41153
003 SIRSI
005 20240619145630.0
008 110131 eng
020 _a193184108X
_qpbk.
050 _aQA76.76.C672
_b.B82 2002
100 1 _aBuckland, Mat. ,
_eauthor
_920511
245 1 0 _aAI techniques for game programming /
_cMat Buckland.
264 1 _aCincinnati, OH :
_bCourse Technology,
_c2002.
300 _axxxii, 448 pages :
_billustrations ;
_c23 pages ++
_e1 computer optical disc (4 3/4 in.).
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
596 _a1 3
650 0 _aComputer games
_xProgramming.
_9569
650 0 _aArtificial intelligence.
_97218
907 _a.b10310046
_b07-11-22
_c12-09-18
998 _am
_b06-11-22
_cm
_da
_e-
_feng
_g
_h0
999 _c22374
_d22374