000 | 01174cam a2200301 i 4500 | ||
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001 | u75108 | ||
003 | SIRSI | ||
005 | 20240619145838.0 | ||
008 | 110131 eng | ||
020 | _a155860863X | ||
020 | _a9781558608634 | ||
050 |
_aQA76.76.C672 _b.V47 2004 |
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100 | 1 |
_aVerth, Jim M. van. , _eauthor _9184771 |
|
245 | 1 | 0 |
_aEssential mathematics for games and interactive applications : _ba programmers guide / _cJames M. van Verth, Lars M. Bishop. |
264 | 1 |
_aBoston : _bMorgan Kaufmann, _c2004. |
|
300 |
_axxiv, 676 pages : _billustrations ; _c24 cm.+ _e1 computer optical disc (4 3/4 in.). |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aThe Morgan Kaufmann series in interactive 3D technology | |
596 | _a1 3 | ||
650 | 0 |
_aComputer games _xProgramming. _9569 |
|
650 | 0 |
_aThree-dimensional display systems _xMathematics. _91935 |
|
700 | 1 |
_aBishop, Lars M. _91936 |
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907 |
_a.b10367871 _b07-11-22 _c12-09-18 |
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998 |
_am _b06-11-22 _cm _da _e- _feng _g _h0 |
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999 |
_c28156 _d28156 |